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Flywheels of unhealthiness

26 June 2024· 3 min readGlp-1 DrugsFast Food ChainsHealth And Wellness IndustryDigital Wellness Tools

The rise of GLP-1 drugs (Ozempic, Mounjaro, Zepbound, etc.) is inadvertently boosting the stock prices of fast food chains. This paradox highlights how these medications, meant to combat obesity, are fuelling a vicious cycle of unhealthy behaviour. It's a troubling glimpse into how well-intentioned solutions can spiral into broader health issues. The health and wellness industry is riddled with such cycles. From substance abuse and rehab centers to energy drinks and sleep aids, products often perpetuate the problems they're meant to solve. Below, an exploration of 8 examples illustrating this phenomenon, urging stakeholders to prioritise genuine well-being over quick profits.

Cycles of Mental Despair

Digital wellness tools, like mental health apps and social media platforms, initially help users manage conditions like anxiety and depression but often lead to an over-reliance that reduces interpersonal skills and increases isolation. This creates a market for new digital services that simulate social interactions and enhance self-esteem. This only deepens dependency on technology for emotional well-being.

Personalised Nutrition Traps

Personalized nutrition plans and probiotic supplements, often based on genetic testing, tout the promise of improved well-being through diet customisation and gut health optimisation. However, their misuse and the complexity involved can cause serious issues, such as disrupted gut flora and nutritional imbalances. This leads to a cyclical dependency on specialised products that exaggerate the necessity of tailored supplements.

Shortlivedy

The longevity industry, with its advanced anti-aging treatments and biotechnological skincare products, capitalises on consumer fears of aging, promoting continuous use of their products. These often lead to health complications like hormonal imbalances, necessitating additional treatments and trapping consumers in a cycle of dependency aimed at maintaining youth and managing side effects.

Wearable Anxiety

Wearable health monitors are designed to detect early signs of aging and health issues. However, their constant monitoring can induce stress and anxiety, which ironically may accelerate aging. This leads to increased reliance on even more advanced monitoring tools and stress-management products, fostering dependency on technology for health management.

Biohacking Misuse

Biohacking technologies, from smart drugs to brain stimulation devices, aim to enhance cognitive and physical performance but can lead to tolerance and dependency. Long-term use might necessitate interventions for cognitive decline and mental health issues, perpetuating a cycle of continuous enhancement and subsequent treatment.

Virtual Therapy Rehabilitation

VR fitness programs, although providing immersive exercise experiences, can lead to overexertion and new types of injuries, requiring specialised physical therapies and treatments for related issues like eye strain. Extended VR use could necessitate "reality reintegration" services, further entrenching dependency on virtual experiences for fitness and rehabilitation.

Genetic … Oops!

Genetic optimisation technologies offer the promise of personalised health interventions through direct-to-consumer genetic testing and gene therapies. However, these can lead to unforeseen health issues, creating a market for genetic repair services and maintaining a cycle of dependency on genetic-based health enhancements and corrections.

Wellness Gamification Addiction

The gamification of wellness, using fitness trackers and VR, encourages constant engagement but risks creating addictive behaviours. Users fixated on improving their health metrics may neglect basic self-care, leading to new health issues that require specialised interventions, perpetuating a cycle of dependence on gamified wellness solutions.

Yes, a promising future where all these flywheels will be supercharged by growth hacking, multi-level marketing, fake news, and a little help from AI.